FaceStation2 (表情动画系统)

  • Size:597MB
  • Language:english
  • Platform:Win7/WIN10
  • Freshtime:2006-10-13
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Description

Eyematic's facial animation system FaceStation received the highest honor from animation magazines and was awarded the "Seal of Excellence" award for breaking through another major industry field. FaceStation is rapidly becoming a recognized standard in the field of high-quality and easy-to-use 3D facial animation. Eyematic also has several classic works: Shout3D (Network JAVA Interactive 3D Format), iVisit (Multi person Video Conference System), and so on. FaceStation is an integrated application software that provides a complete solution for facial animation. The software includes FaceTracker for real-time capture of facial movements, FaceLift for extracting facial movements from pre recorded video images, FaceDriver for integration with 3ds Max, and AvatarEditor for specific creation based on a front and side image. FaceStation runs on the standard Windows PCs platform, Intel Pentium, and AMD Athlon processors, supporting most 60Hz cameras, microphones, and portable cameras. In addition, it only requires a desk lamp and any other light source that allows computer vision software to "find" your facial features. FaceTracker captures facial expressions in real-time from live video images - just take a picture of your expression· Accurate and automatic recognition of major facial features without any marking is required. It supports synchronization of sound and lip movements. It can work in conjunction with most video recorders and video capture/capture cards. It can create independent facial tracking contours in a short time. Real time animation data is fed back to 3ds Max (through FaceDriver) FaceLift. Facial motion tracking is performed on pre recorded video files. Manual tracking and editing are supported, To improve and meet user defined facial animation data and create facial animation data files, And can be directly input into 3ds Max. FaceDriver · The most replaceable standard motion capture tool · Maintain standard versatility while increasing facial motion capture · Apply facial motion data captured from FaceTracker or FaceLift to 3ds Max scenes · Provide standard animation channels with typical features (such as smiles, frowns, happy "ah", "ha", and surprised and scared "oh", "oh", "oh", etc.) ·Create your own models and shapes, or use Avatar Editor to create them. Use meshes, NURBS surfaces, Bezier patches, surface subdivisions, etc., independently perform geometric operations. Support head rotation and position animation data from FaceTracker or FaceLift. Access basic animation data to customize or select shape animations (such as bone deformation). Provide flexible Scalable morphological channel data · User guide and instance analysis can help you quickly master the usage method Avatar Editor · Create ready to use live photos and 3D heads in 15 minutes, Including all 16 morphological features from front to side, automatic generation of facial expression head morphological features required for FaceDriver use, convenient and accurate texture mapping, and a simple layout with material arrangement and geometric shapes, Flexible workflow: Load output files into 3ds Max with pre adjusted shape channels for use by FaceDriver: Output a single texture map at a user-defined resolution (256x256, 512x512, 1024x1024) · Includes Geometric modeling with multiple resolutions · Use Avatar Editor to create the Geometric modeling you need. The minimum system configuration is: · Microsoft Windows 2000 or Windows XP · Discrete 3ds max 4.2 or Alias Wavefront Maya · 1Ghz Intel? Or AMD? Microprocessor (fast processor capable of capturing 60 frames per second on a single PC configuration) · 512MB memory · 100MB free hard disk space · Standard video capture components and cameras · Conventional desktop lighting or other light sources that enable computer vision software to find the desired facial features

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