PowerSurfacing RE v2.10.9769

Description

New in Version 2.0 Connect the Sub-D object to Existing SolidWorks® Curves and Surfaces Precise Tangential Connections with SolidWorks® Surfaces Parametric Updating of Power Surfacing Objects Spatial Constraining and Dimensional Shape Control Level-of-Detail Editing Curvature Display Usability Enhancements Features Primitive Shapes - Box, Cylinder, Torus, etc. Creation from SolidWorks® Sketches Import Existing Meshes: Obj or FBX from modo, Maya, etc. Dynamic Push-Pull Editing, Constrained Editing, Soft Selection Basic Modeling Tools: Extrude, Inset, Insert Loops, Bridge Intermediate Tools: Mirror, Bend, Edge Weighting, Subdivide Advanced Modeling Tools: Extend, Edge Extrude, Insert Edge, Thicken, etc. Conversion to Class A SolidWorks® Surface or Solid Bodies Integration with SolidWorks® Feature Tree Editing Benefits Neither Sub-D (Subdivision Surface) modeling nor NURBS modeling can effectively solve all 3-D design problems. Each has strengths and weaknesses. Sub-D modeling is great at producing and modifying complex freeform / organic shapes with smooth surfaces. NURBS modeling is good at combining shapes via. Boolean and Feature operations as well as refining shapes with operations like filleting, blending and face editing. We really see Power Surfacing as a novel and powerful unification piece between these two technologies. Being able to use both modeling paradigms together in the modeling process provides huge productivity advantages in both the design and revision process. With the ability to connect Power Surface Sub-D objects directly to existing Solidworks® objects and to update the Sub-D to correspond to history tree modifications. Power Surfacing essentially provides dimension driven Sub-D modeling. Power Surfacing freeform design combined with SolidWorks® parametric design provides SolidWorks® users with a ground breaking Industrial Design toolkit. Some of the industries supported by Power Surfacing include: - Industrial Design - Ergonomics - Sporting goods & clothing - Toys - Character design - Powertools and other handheld devices - Jewelry - Cutlery - Furniture - Automotive - Art - Packaging - Robotics

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